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Then there is Aiden, who you can switch to by pressing triangle. You can then float around the environment before locking onto objects to influence or people to possess, inhabiting your target by yanking back or pushing on the sticks. The idea is excellent, and there are occasions when you are let loose with the two characters that an interesting control dynamic emerges. A stealthy action scene allows Jodie to sneak around choking out guards, while Aiden can nip off to cause distractions and inhabit enemies, using them to blow their comrades heads off before turning the gun on themselves. It shows that when Quantic Dream lets go of its control over the player, they can produce an interesting video game. It's a shame, then, that so much of Beyond is set to a script. Only certain enemies can be possessed or choked by Aiden for instance, indicated by an orange or red 'aura'. The explanation is that people's souls are different and can be influenced in different ways, but it's a fairly weak sop to another form of Quantic's authorial control.